1. Introduction


2. Design Principles

3. Problem



4. User Studies




5. App Map & User Flow
Had paper prototype and then did a wireframe on Sketch. Made a clickable prototype on Marvel. After user testing, cut down biking renting function. The following Information Architecture shows how the final App Map and User Flow look like:


6. Synthesis & Key Design Features







7. My UX Design Process in this project

Prototyping from paper prototype to digital prototype (Sketch + Marvel).
8. Final Iteration— Making Decisions from Usability Testing.

9. UI Design for iPhone & Apple Watch App
User Interface design followed the Human Interface Guidelines on Apple Developer web page.
Resource: https://developer.apple.com/design/human-interface-guidelines/



Hero screens.
10. Final Product


Interactive Prototype ⬇️